Translation file for: Structure Deck - Conqueror of Gale - (SD8) Document version 1.1, last update 3/16/06 Created by Spikes and Baron http://www.dmcomet.net (c)3/2006 S&B Duel Monster Comet, all rights reserved ---------------------------------------------- UPDATE: v1.1 - Errata some card text to match the Japanese text changes v1.0 - Initial Version ---------------------------------------------- HOW TO USE THIS FILE? This file is ONLY for your reference. Please don't use this file as a way to sell your products or cite as source as "official" translation. Please cite the source if you would use any part of this file. THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! Monster: (Card Set)-(Card Number) (Card Name) ("The straight Kanji translation if needed") (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Divine Bird - Simurgh (001) Common: 39 All others ------------------------------------------------------- Card effect text translation: SD8-JP001 Divine Bird - Simurgh Wind/Bird/7/2700/1000 This card cannot be Special Summon. When this card is sacrifice summon only Wind main-type monsters should be sacrifice. When this card is face-up on the field, at each End Phase deal 1000 damages to both players. At this time, that damage done to each player is decrease by number of Magic/Trap card he/she control x500. Ultra Rare SD8-JP002 Sonic Shooter Wind/Bird/4/1300/600 When opponent do not have cards in his/her Magic/Trap zone, this card can attack opponent directly. If so, the battle damages done to opponent is equal to the original attack strength of this card. SD8-JP003 Sonic Duck Wind/Bird/3/1700/700 Normal Monster SD8-JP004 Harpy Girl Wind/Bird/2/500/500 Normal Monster SD8-JP005 Newt Wind/Demon/4/1900/400 Reverse: Increase this card's attack and defense strength by 500. Decrease the attack and defense strength of the monster that destroy this card as result of battle by 500. SD8-JP006 Dragonfly Wind/Insect/4/1400/900 When this card is destroy as a result of battle and send into Graveyard, you may special summon a Wind main-type monster with attack strength of 1500 or less from your deck. Shuffle your deck afterward. (2 copies in this deck) SD8-JP007 Harpy Lady Triplet Wind/Bird/6/1950/2100 This card cannot be Normal Summon. This card can be special summon by effect of [Kaleidoscope - Elegant Separation -]. (2 copies in this deck) SD8-JP008 Bladefly Wind/Insect/2/600/700 When this card is face-up on the field, increase the attack strength of all Wind Main-Type monster by 500. Decrease the attack strength of all Earth Main-Type monsters by 400. SD8-JP009 Bird Face Wind/Bird/4/1600/1600 When this card is destroy as result of battle and send to Graveyard, you can add a [Harpy Lady] from your deck into your hand. Shuffle the deck afterward. SD8-JP010 Shilufade Wind/Angel/4/1700/700 This card cannot be Normal Summoned. Remove a Wind Main-Type monster from your Graveyard from the game to special summon this card. If this card is destroy in battle and sent to Graveyard, your opponent randomly discard a card from his/her hand. SD8-JP011 Female Ninja - Yae Wind/Warrior/3/1100/200 Discard a Wind Main-type monster from the hand, return all Magic/Trap cards on opponent's field back to owner's hand. SD8-JP012 Big Mysterious Bird of Foggy Valley Wind/Bird/6/2400/1400 When this card is send to Graveyard from your hand, shuffle this card back into your deck SD8-JP013 Harpy Lady 1 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. When this card is on the field, increase the attack strength of all Wind Main-Type monsters by 300. SD8-JP014 Harpy Lady 2 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. The effect of Reverse effect monsters this card destroy are negated. SD8-JP015 Harpy Lady 3 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. The opponent's monster battle with this card cannot attack during the next two opponent's battle phase. SD8-JP016 Birdman of Gale - Joe Wind/Bird/6/2300/1400 When this card is successfully sacrificed summon by sacrificing a Wind main-type monster, return all Magic/Trap cards on the field to owner's hand. SD8-JP017 Harpy's Pet Baby Dragon Wind/Dragon/4/1200/600 This card adds effect text(s) according to number of monster with [Harpy] in its name on your field other than [Harpy's Pet Baby Dragon]. 1 - When this card is face-up on the field, opponent cannot choose monsters with [Harpy] in its name on your field as target of attack other than [Harpy Pet Baby Dragon] 2 - Double this card's original attack and defense strength 3 - Once per turn, you may destroy a card on opponent's field. SD8-JP018 Hand Destruction Magic - Normal Both players discard all cards from hand, then draw cards from their deck equal to number of cards discarded respectively. SD8-JP019 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the field. SD8-JP020 Apostle of Genocide Magic - Normal Destroy a face-down monster and remove it from game. If that monster is a Reverse effect monster, each player verify their opponent's deck, and remove all monsters with the same name as the removed monster from game. Each player shuffle their deck afterward. SD8-JP021 Kaleidoscope - Elegant Separation - (e. Elegant Egotist) Magic - Normal This card can be activate when there's one or more [Harpy Lady] face-up on the field. Special Summon a [Harpy Lady] or [Harpy Lady Triplets] from the hand or deck. (2 copies in this deck) SD8-JP022 Heavy Storm Magic - Normal Destroy all Magic/Trap cards on the field. SD8-JP023 Reload Magic - Quickplay Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in. SD8-JP024 Harpy's Hunting Range Magic - Field When you Summon or Special Summon [Harpy Lady] or [Harpy Lady Triplet], destroy a Magic or Trap card on the field. Increase the attack and defense strength of all face-up Bird sub-type monster on the field by 200. (2 copies in this deck) SD8-JP025 Triangle Ecstasy Spark ("Triangle X Spark") Magic - Normal Until the end phase of your turn, [Harpy Lady Triplet] become 2700, your opponent cannot activate Trap cards on his/her field, and negate the effect of all trap cards on opponent's field. SD8-JP026 Lightning Vortex Magic - Normal Discard a card from your hand, destroy all face-up monsters on opponent's field. SD8-JP027 Hysteric Party Trap - Continuous Discard a card from your hand. Special Summon as much [Harpy Lady] in your Graveyard as possible. When this card leaves the field destroy all monsters special summon by this card's effect. SD8-JP028 Aqua Chorus Trap - Continuous Increase the attack and defense strength of all face-up monsters with the same name on the field by 500. SD8-JP029 Dust Tornado Trap - Normal Destroy a Magic/Trap card on opponent's field. Afterward, you may set a Magic/Trap card onto your field. SD8-JP030 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroy, destroy this card. SD8-JP031 Magic Jammer Trap - Counter Discard 1 card from your hand, negate the activation of a Magic card and destroy that card. SD8-JP032 Cursed Coffin Trap - Normal If this card is destroyed when set and sent to Graveyard, your opponent choose to do one of the following effect: - Discard 1 card at random from his or her hand. - Choose 1 of his/her monsters on the field and destroys it. SD8-JP033 Careless Avarice Trap - Normal Draw 2 cards, then skip your next two Draw Phases. SD8-JP034 Reactive Armor Trap - Normal This card can be activate when a opponent's monster declare attack. Destroy that attacking monster. SD8-JP035 Ninja Technique - Art of Transformation Trap - Continuous Sacrifice a monster with [Ninja] in its name to activate this card. Choose a monster with level lower than the level of the sacrificed monster plus 3 with sub-type Beast, Bird, or Insect from your hand or deck and special summoned it to the field. When this card leaves the field, destroy that monster. SD8-JP036 God Bird Attack Trap - Normal Sacrifice a Bird sub-type monster on your field. Destroy 2 cards on the field. END.