Translation file for: Structure Deck - Anger of Sea Dragon King - (SD4) Document version 1.0, last update 3/11 Created by Spikes and Baron http://www.dmcomet.net (c)3/2005 .comet CCG Network, all rights reserved ---------------------------------------------- UPDATE: v1.0 - Initial Version ---------------------------------------------- HOW TO USE THIS FILE? All informations in this file can be use freely as your own information. However, you CANNOT copy this whole file to another site (or even part of the translation file) without citing the source. THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! Monster: (Card Set)-(Card Number) (Card Name) ("The straight Kanji translation if needed") (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Sea Dragon God - Neo Daidaros (001) Common: 39 All others ------------------------------------------------------- Card effect text translation: SD4-JP001 Sea Dragon King - Neo Daidaros Water/Sea Dragon/8/2900/1600 This card can't be Normal Summon. This card can only be special summon by sacrificing a [Leviadragon - Daidaros] on your field. Put a [Sea] card on your field to Graveyard, send all cards other than this card on both players' field and hand to respective Graveyard. Ultra Rare SD4-JP002 Rainbow Fish Water/Fish/4/1800/800 Normal Monster SD4-JP003 Sea Dragon Soldier of Darkness Water/Sea Dragon/4/1800/1500 Normal Monster SD4-JP004 Space Manbow Water/Fish/4/1700/1500 Normal Monster SD4-JP005 Grizzly Mother Water/Beast-Warrior/4/1400/1000 When this card is send to Graveyard as a result of Battle, you may special summon a Water Main-Type monster from your deck to the field in face-up attack mode. Shuffle your deck afterward. (Notes: There are three copies of this card in the deck) SD4-JP006 Star Boy Water/Aqua/2/550/500 While this card is face-up on the field, the attack strength of all Water main-type monsters on the field are increased by 500. The attack strength of all Fire main-type monsters on the field are decreased by 400. SD4-JP007 Tribe Infection Virus Water/Aqua/4/1600/1000 Discard 1 card from your hand and name a Sub-Type. Destroy all face-up Monsters on your field and your opponent's field that have the named Sub-Type. SD4-JP008 Fenrir Water/Beast/4/1400/1200 This card cannot be Normal Summoned. Remove 2 Water Main-Type monsters from your Graveyard from the game to special summon this card. When this card destroy an opponent's monster in battle and it's sent to Graveyard, your opponent skips his/her next Draw Phase. (Notes: There are two copies of this card in the deck) SD4-JP009 Amphibian Configuration Bakross Mk-3 Water/Machine/4/1500/1300 When [Sea] is on the Field, this card can attack your opponent's lifepoint directly. SD4-JP010 Leviadragon - Daidaros Water/Sea Dragon/7/2600/1500 When you put [Sea] on your field to Graveyard, destroy all cards on the field except this card. SD4-JP011 Mermaid Knight Water/Aqua/4/1500/700 When [Sea] is on the field, this card can attack twice during Battle Phase. SD4-JP012 Ice Emperor - Moebius Water/Aqua/6/2400/1000 When this card is successfully sacrificed summon, you can destroy up to two Magic/Trap cards on the field. SD4-JP013 Hagansoku Water/Fish/4/1500/1600 When this card is used as Tribute Summon of a Water Main-Type monster, this card counts as 2 tributes. SD4-JP014 Concealed Approaching Devil Manta Water/Aqua/3/1300/1200 When this card is successfully Summon, Trap card cannot be activate. SD4-JP015 Robbery Magic - Equipment Gain control of the equipped monster. During your opponent's Standby Phase, he/she gain 1000 LP. SD4-JP016 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the field. SD4-JP017 Early Burial Magic - Equipment Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this card to it. When this card is destroy, destroy the equipped monster. SD4-JP018 Jar of Greed Magic - Normal Draw 2 cards from your deck. SD4-JP019 Heavy Storm Magic - Normal Destroy all Magic and Trap cards on the field. SD4-JP020 Legendary City - Atlantis Magic - Field This card's name is treated as if it was [Sea]. The level of Water Main-Type monsters in a player's hand and on the field are reduced by 1. Increase the attack and defense strengths of all Water Main-Type Monsters on the Field by 200. (Notes: There are three copies of this card in the deck) SD4-JP021 Forced Transfer Magic - Normal Each player choose a monster on their respective field, and the control of it would be switch. The chosen monsters cannot switch its mode during that turn. SD4-JP022 Reload Magic - Quickplay Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in. (Notes: There are two copies of this card in the deck) SD4-JP023 Salvage Magic - Normal Put two Water Main-type monsters that have attack strength of 1500 or less in your Graveyard to hand. (Notes: There are two copies of this card in the deck) SD4-JP024 Hammer Shoot Magic - Normal Destroy the face-up monster in attack mode on the Field with the highest attack strength SD4-JP025 Big Bang Small Bang Magic - Normal Destroy all Water Main-Type monster on your field, then, you may special summon at most the number of Water monsters destroy of Water monsters from your hand. SD4-JP026 Sand Tornado Trap - Normal Destroy 1 Magic or Trap card on opponent's field. Afterward, you may set a Magic/Trap card from your hand to the field. SD4-JP027 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroy, destroy this card. SD4-JP028 Gravity Bind Trap - Continuous When this card is face-up on the field, all monster with level of 4 or higher can't attack. (Notes: There are two copies of this card in the deck) SD4-JP029 Torando Wall Trap - Continuous While a [Sea] card is face-up on the field, all damages done to you by all monsters attacking you are reduced to 0. When [Sea] is not on the field, destroy this card. SD4-JP030 Tidal Wave Trap - Normal This card can be activate when a monster is summon, reverse summon, or special summon. Destroy all monsters on the field. SD4-JP031 Eight Type Anti-Magic Multi-boundary Trap - Counter Choose 1 of the following effects and activate it. - Negate and destroy a Magic card that chooses 1 Monster on the field as its target. - Discard 1 Magic card from your hand, negate and destroy the activation and effect of a Magic card and destroy it. SD4-JP032 Shin Tsen Fu ("Jar of Heart Calming") Trap - Continuous Select two set Magic/Trap cards on the field to activate this card. When this card is on the field, the chosen Magic/Trap cards cannot be activate.