Card Translation File for: Structure Deck - Threat of Undead (SD2) Document version 1.2, last updated 1/21 Created by Spikes and Baron http://dmcomet.tripod.com YOU MAY ONLY USE THIS FOR YOUR OWN INFO!! (c)11/2004 AL and AL, ALL RIGHTS RESERVED!! ---------------------------------------------- UPDATE: v1.2 - Correct the card list (forgot to added SD2-JP020 Forced Transfer...) v1.1 - Correct [Vampire - Genesis] v1.0 - Initial Version ---------------------------------------------- HOW TO USE THIS FILE? This file may only be use for your own info. Yes, you can use this translation to copy to forum/ruling explanation/etc. But this translations cannot be use for ANY business usage. Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Vampire - Genesis (001) Common (39): All other cards. ------------------------------------------------------- Card effect text translation: SD2-JP001 Vampire - Genesis Dark/Undead/8/3000/2100 This card cannot be Normal Summon. This card can only be special summon by removing [Vampire Lord] on your field. Discard a Undead sub-type monster from your hand, special summon a Undead sub-type monster with level less than the level of the card discarded from your Graveyard. This effect can only be activate once per turn. Ultra Rare SD2-JP002 Master Kyonsee Earth/Undead/4/1750/1000 Normal Monster SD2-JP003 Vampire Lord Dark/Undead/5/2000/1500 When this monster do Battle damage to an opponent, choose a card type (Monster, Magic, Trap), your opponent choose 1 card of that type from his/her deck and put it into Graveyard. Also, if this card is destroy by effect of an opponent's card, special summon this card to the field during your next Standby Phase. SD2-JP004 Sand Specter Earth/Undead - Spirit/6/2200/1800 This card cannot be Special Summon. Reutn this card to owner's hand during the End of the turn this card is Summon or Reverse. When this card is Summon or Reverse, destroy all face-up monsters on the field other than this card. SD2-JP005 Pyramid Turtle Earth/Undead/4/1200/1400 When this card is destroy and sent to Graveyard as a result of battle, special summon a Undead sub-type monster from your deck with defense strength of 2000 or lower to the field. (Notes: There are three copies of this card in the deck) SD2-JP006 Soul-Banishing Spirit Dark/Undead/3/300/200 This card is not destroyed as a result of Battle. When this card is the target of Magic, Trap, or Monster effect, destroy this card. If this card successfully attack your opponent directly, your opponent discards 1 card at random from his/her hand. SD2-JP007 Despair from Darkness Dark/Undead/8/2800/3000 If this card is sent to Graveyard from your hand or deck by opponent's card effect, special summon this card to the field. (Notes: There are two copies of this card in the deck) SD2-JP008 Dragon Bone Ogre Earth/Undead/6/2400/2000 If this card battles a Warrior or Spellcaster sub-type monster, destroy that card at the end of Damage Step. (Notes: There are two copies of this card in the deck) SD2-JP009 Spirit Inhaling Bone Tower Dark/Undead/3/400/1500 When you have another Undead sub-type monster on the field, this card can't be attack. Whenever a Zombie is special summon, put the top 2 card in opponent's deck into their graveyard SD2-JP010 Vampire Lady Dark/Undead/4/1550/1550 When this card does damage to opponent, you choose 1 type of card (Monster,Magic,Trap), your opponent choose 1 card of that type from his/her deck and put it into his/her Graveyard. SD2-JP011 Double Ghost Dark/Undead/4/1700/1650 When this card is sacrifice for sacrifice summoning of a Dark Main-Type monster, this card count as 2 sacrifices. SD2-JP012 Revive Mummy Dark/Undead/4/1800/1500 When this card is sent from your hand to the graveyard by the effect of opponent's card, return this card from graveyard to hand. (Notes: There are two copies of this card in the deck) SD2-JP013 Robbery Magic - Equipment Gain control of the equipped monster. During your opponent's Standby Phase, he/she gain 1000 LP. SD2-JP014 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the field. SD2-JP015 Hurricane Magic - Normal Return all Magic and Trap card on the field to its owner's hand. SD2-JP016 Apostle of Genocide Magic - Normal Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect monster, each player verify their opponent's deck, and remove all monsters with the same name as the removed monster from game. Each player shuffle their deck afterward. SD2-JP017 Jar of Greed Magic - Normal Draw 2 cards from your deck. SD2-JP018 Reward of Rebirth Magic - Continuous Whenever a monsters is special summon from a Graveyard, draw 1 card. SD2-JP019 Tempest Magic - Normal Destroy all Magic and Trap cards on the field. SD2-JP020 Forced Transfer Magic - Normal Each player choose a monster on their respective field, and the control of it would be switch. The chosen monsters cannot switch its mode during that turn. (Notes: There are two copies of this card in the deck) SD2-JP021 Book of Life - Forbidden Curse - Magic - Normal Special Summon an Undead sub-type monster from your Graveyard, remove one monster from your opponent's Graveyard afterward. (Notes: There are two copies of this card in the deck) SD2-JP022 Cry of Mummy Magic - Continuous When this have no monster on the field, you may special summon a Undead sub-type monster in your hand to the field. This effect can only be used once per turn. (Notes: There are three copites of htis card in the deck) SD2-JP023 Reload Magic - Quickplay Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in. SD2-JP024 Sand Tornado Trap - Normal Destroy 1 Magic or Trap card on opponent's field. Afterward, you may set a Magic/Trap card from your hand to the field. SD2-JP025 Tidal Wave Trap - Normal You may activate this card when a monster is summon (including Reverse Summon and Special Summon). Destroy all monsters on the field. SD2-JP026 Magic Jammer Trap - Counter Discard 1 card from your hand, negate the activation of a Magic card and destroy that card. SD2-JP027 Reckless Greed Trap - Normal Draw 2 cards, then skip your next 2 Draw Phases. SD2-JP028 Forced Ejection Machine Trap - Normal Return a monster card on the field to its owner's hand. (Notes: There are three copies of this card in the deck)