Translation file for: Structure Deck - Undead World - (SD15-JP) Document version 1.1, last update 6/15/08 Created by Spikes and Baron http://www.dmcomet.net (c)6/2008 S&B Duel Monster Comet, all rights reserved ---------------------------------------------- UPDATE: v1.1 - Confirm all cards - Fix some old translated text (grammar, spelling, structure, etc.) v1.0 - Initial Version (Effect for 033 is not 100% confirmed) ---------------------------------------------- DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Red Eyes Undead Dragon (001) Super Rare (2): Darkness Gear - Gouken (002) Black Knight of Dark Dragon (003) Common: 37 All others ------------------------------------------------------- Card effect text translation: SD15-JP001 Red Eyes Undead Dragon Dark/Undead/7/2400/2000 You can release an Undead type monster to Advance Summon this card. When this card destoyed an Undead type monster and sent it to Graveyard as reuslt of battle, you can special summon that monster to your field. Ultra Rare SD15-JP002 Darkness Gear - Gokuen Light/Undead/6/2400/1400 This card can be Summoned without Release. When this card is summoned this way, at End Phase if there is no other Undead type monster on the field send this card to Graveyard. When this is sent to Graveyard from this effect, you received damages equal to this card's attack strength. Super Rare SD15-JP003 Black Knight of Dark Dragon Earth/Undead/4/1900/1200 Once per turn, you can special summoned an Undead type monster in opponent's Graveyard that was destroyed in battle to your field. Super Rare SD15-JP004 Gelnia Dark/Undead/4/1300/1200 If this card is destroy by opponent's card's effect while face-up on the field and is send to Graveyard, special summon this card to your field during your next Standby Phase. SD15-JP005 Death Lacooda Earth/Undead/3/500/600 Once per turn, this card can change into face-down defense mode. When this card is successfully Reverse Summon, draw a card. SD15-JP006 Curse of Vampire Dark/Undead/6/2000/800 When this card is destroyed as result of battle and sent to Graveyard, you can pay 500 lifepoints, during the Standby Phase of the next turn special summon this card to your field. When this is successfully special summoned by this effect, increase this card's attack strength by 500. SD15-JP007 Blood Sucker Dark/Undead/4/1700/1500 When this card deals battle damages to the opponent, put the top card of opponent's deck into his/her graveyard. SD15-JP008 Vampire Baby Dead/Undead/3/700/1000 The monster destroyed by this card as result of battle can be special summon to your field at the end of Battle Phase. SD15-JP009 Noble Du Noir Dark/Undead/5/2000/1400 When this card is face-up on the field, the controller of this card choose the attack target of opponent's monster. SD15-JP010 Pyramid Turtle Earth/Undead/4/1200/1400 When this card is destroyed and sent to Graveyard as a result of battle, special summon a Undead Type monster with defense strength 2000 or lower from your dec. (Two copies in deck) SD15-JP011 Dragon Bone Ogre Dark/Zombie/6/2400/2000 If this card battles a Warrior or Spellcaster type monster, destroy that monster at the end of Damage Step. SD15-JP012 Regenerating Mummy Dark/Undead/4/1800/1500 When this card is sent from your hand to the graveyard by the effect of opponent's card, return this card from Graveyard to hand. SD15-JP013 Reborn Zombie Dark/Undead/4/1000/1600 When you have 0 cards in his/her hand, this card in attack mode cannot be destroy as a result of battle. (Damage Calculation still applied) SD15-JP014 Puppet Insect Dark/Insect/3/1000/1000 Discard this card from hand to Graveyard. Until the End Phase of this turn, gain control of a Demon or Undead type monster on opponent's field. (Two copies in deck) SD15-JP015 Zombie Master Dark/Undead/4/1800/0 When this card is face-up on the field, by sending a monster from your hand to Graveyard, special summon an Undead type monster with level 4 or less from your or opponent's Graveyard. This effect can only be activated once per turn. (Two copies in deck) SD15-JP016 Undead World Magic - Field When this card is on the field, all monsters on all fields and Graveyards are treated as Undead type. Also, when this card is on the field non-Undead monsters cannot be Advanced Summon. SD15-JP017 Magical Stone Excavation Magic - Normal Discard 2 cards from your hand to Graveyard. Add a Magic card from your Graveyard to your hand. SD15-JP018 Magic Effect Arrow Magic - Quickplay Destroy all face-up Magic cards on opponent's field. For each Magic card destroyed, deal 500 damages to opponent. SD15-JP019 Soul Taker Magic - Normal Destroy a face-up monster on opponent's field. After this effect that destroy it, opponent gains 1000 Life Points. SD15-JP020 Demonic Eye of Coercion Magic - Normal Choose an Undead type monster on your field with attack strength of 2000 or less to activate. The chosen monster can attack opponent directly during this turn. SD15-JP021 Cold Wave Magic - Normal This card can only be activate at the beginning of Magic Phase 1. Until your next Draw Phase, both players cannot activate effect or Set Magic or Trap cards. SD15-JP022 Reward of Rebirth Magic - Continuous When a monster is special summon from your Graveyard, you can draw a card from your deck. SD15-JP023 Forced Transfer Magic - Normal Each player choose a monster on their respective field, and the control of it would be switch. The chosen monsters cannot switch its mode during this turn. SD15-JP024 Book of Life - Forbidden Spells - Magic - Normal Special Summon an Undead type monster in your Graveyard, then remove a monster in opponent's Graveyard from the game. SD15-JP025 Cry of the Mummy Magic - Continuous When you have no monster on the field, you may special summon an Undead type monster from your hand. This effect can only be used once per turn. SD15-JP026 Time Capsule Magic - Normal Choose a card in deck, and remove it from the game face-down. At the Standby Phase of the second turn after this card is activated, destroy this card, and add the removed card to your hand. SD15-JP027 Pot of Avarice Magic - Normal Choose 5 monster cards from your Graveyard, and shuffle them into deck. Afterward, draw 2 cards from your deck. SD15-JP028 Hand Destruction Magic - Normal Both players discard all cards from hand, then draw cards from their deck equal to number of cards discarded respectively. SD15-JP029 Field Barrier Magic - Continuous Field Magic cards cannot be destroyed. Also, Field Magic cards cannot be activated. Only one of this card can be face-up on your field. SD15-JP030 Imperial Iron Wall Trap - Continuous When this card is face-up on the field, card(s) cannot be removed from the game. SD15-JP031 Mask of Sacrifice Seal Trap - Continuous Both players cannot release any monsters. SD15-JP032 Bottomless Pit Trap Trap - Normal When your opponent Summoned, Reverse Summoned, or Special Summoned a monster with attack strength of 1500 or more, destroy that monster and remove it from the game. SD15-JP033 Tsutan Mask Trap - Counter Negate the activation and the effect of a Magic/Trap that target an Undead Type monster and destroy that card. SD15-JP034 Sub-Space Matter Transporter Trap - Normal Choose one face-up monster on your field and remove it from the game until the End Phase of the activated turn. SD15-JP035 Wicked Barrier - Dark Force - Trap - Normal Can be activated when your opponent declares attack. Remove all of monsters on opponent's field that are in defense mode from the game. SD15-JP036 Emissary of Harmony Trap - Normal During the turn this card is activate, all battle damages deal by opponent's monsters would become 0. Your monsters cannot be destroyed as result of battle during this turn. SD15-JP037 Magic Arm Shield Trap - Normal This card can be activate when there is a monster on your field and opponent declare attack. Gain control of a face-up monster on opponent's field other than the attacking monster, and that monster would receives the attack. After the end of Battle Phase return that monster to opponent's control.