Translation file for: Structure Deck - Revival of Grand Dragon - (SD13-JP) Document version 1.0, last update 6/18/07 Created by Spikes and Baron http://www.dmcomet.net (c)6/2007 S&B Duel Monster Comet, all rights reserved ---------------------------------------------- UPDATE: v1.0 - Initial Version ---------------------------------------------- DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Fulgurant Dragon (001) Common: 39 All others ------------------------------------------------------- Card effect text translation: SD13-JP001 Felgrand Dragon Light/Dragon/8/2800/2800 This card cannot be special summon outside of when this card is sent to Graveyard from the field. When this card is successfully special summon from Graveyard, choose a monster in your Graveyard. Increase this card's attack strength by the level of the chosen monster * 200. SD13-JP002 Dark Blaze Dragon Fire/Dragon/7/1200/1000 When this card is successfully special summoned from Graveyard, this card's original attack and defense strength is doubled. When this card destroyed a monster and sent it to Graveyard, deal damage to opponent equal to the attack strength of the destroyed monster. SD13-JP003 Prophet of Creation Light/Spellcaster/4/1800/600 Discard a card from your hand. Add a monster card with level 7 or more in your Graveyard into your hand. This effect can only be activate once per turn. SD13-JP004 Decoy Dragon Fire/Dragon/2/300/200 When this card is target of attack by opponent's monster, you can special summon a Dragon type monster with level 7 or more from your Graveyard onto your field, and change the target of attack to that monster. SD13-JP005 Metamol Pod Earth/Rock/2/700/600 Reverse: Each player discards his or her hand. Afterward, each player draws 5 cards from respective decks. SD13-JP006 Kaiser Seahorse Light/Sea Dragon/4/1750/1650 When this card is sacrifice as a result of sacrifice summon for a Light Attribute monster, this card count as 2 sacrifice. (Two in the deck) SD13-JP007 Tyrant Dragon Fire/Dragon/8/2900/2500 If your opponent have another monster(s) on the field, this card may attack for one more time during battle phase. Also, negate the effect and destroy Trap cards that target this card. When this card is special summon from the Graveyard by effect of other card, you must sacrifice a Dragon Type monster on your field. SD13-JP008 Yamata no Doragon ("Eight Headed Snake") Fire/Dragon - Spirit/7/2600/3100 This card cannot be Special Summon. Return this card to its owner's hand at the End Phase of the turn this card is Summoned or Reversed. When this card does battle damages to opponent player, draw cards until you have 5 cards in your hand. SD13-JP009 Soul Banishing Spirit Dark/Undead/3/300/200 This card is not destroyed as a result of Battle. When this card is target of effect of Magic/Trap/Monster, destroy this card. If this card successfully attack opponent directly, he/she randomlly discards a card from his/her hand. SD13-JP010 Twilight Zone Dragon Light/Dragon/5/1200/1500 This card cannot be destroyed by effect of Magic/Trap that does not target. Also, it cannot be destroyed in battle by a monster with attack strength of 1900 or less. SD13-JP011 Guardian Angel - Joan Light/Angel/7/2800/2000 When this card destroys a monster as a result of battle and it is sent to Graveyard, gain lifepoints equal to the original attack strength of that monster. SD13-JP012 Night Assassin Dark/Demon/3/200/500 Reverse: Destroy a monster on opponent's field. When this card is sent to the Graveyard from hand, you may choose a Reverse Effect monster in your graveyard and return it into your hand. SD13-JP013 Masked Dragon Fire/Dragon/3/1400/1100 When this card is destroyed and sent to the graveyard as a result of battle, the controller of this card may special summon a Dragon type monster with attack strength of 1500 or less from their deck. (Two in the deck) SD13-JP014 The Creator Light/Thunder/8/2300/3000 Choose a monster in your Graveyard. Send a card from your hand to Graveyard, special summon the chosen monster. This effect can only be use once per turn. This card cannot be special summon from Graveyard. SD13-JP015 Avatar of Creator Light/Warrior/4/1600/1500 Sacrifice this card, special summon [The Creator] from your hand. SD13-JP016 Flame Ruler Fire/Pyro/4/1500/1600 When this card is sacrifice as a result of sacrifice summon for a Fire Attribute monster, this card count as 2 sacrifices. SD13-JP017 Lightning Gear - Rumbling Dragon (Lightning Gear - Gouryuu) Light/Angel/8/2900/1800 This card can be Summoned by sacrificing 1 monster. If summoned by this way, send this card to Graveyard at End Phase. When this card attacks a monster in defense mode, and the attack strength is higher than that defense strength, deal battle damages to opponent equal to the difference. SD13-JP018 Trade In Magic - Normal Discard a level 8 monster from your hand. Draw 2 cards from your deck. SD13-JP019 Foolish Burial Magic - Normal Choose a monster in your deck and put it into your Graveyard. Shuffle your deck afterward. SD13-JP020 Shallow Grave Magic - Normal Each player chooses a monster in his/her Graveyard, and set it to the field. SD13-JP021 Early Burial Magic - Equipment Pay 800 lifepoints. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this card to it. When this card is destroyed, destroy the equipped monster. SD13-JP022 Reward of Rebirth Magic - Continuous When a monster is special summon from your Graveyard, you can draw a card from your deck. SD13-JP023 Wing Flapping of Large Dragon Magic - Normal Return a face-up Dragon Type monster on your field with Level 5 or higher to your hand. Destroy all cards in Magic/Trap Zone. SD13-JP024 Terra Forming Normal Magic Put 1 Field Magic card from your deck into your hand. SD13-JP025 Mysterious Oriental Wok Magic - Quickplay Sacifice a monster on your field. Increase your lifepoint by attack or defense strength of the sacrificed monster. SD13-JP026 Weight Reduction Magic - Continuous Shuffle a monster with Level 7 or higher from your hand to your deck. Draw a card. You can use this effect only once per turn. SD13-JP027 Lightning Vortex Magic - Normal Discard a card from your hand, destroy all opponent's face-up monsters on the field. SD13-JP028 Force Magic - Normal Choose 2 face-up monsters on the field. Until End Phase, half the attack strength of 1 of the chosen monster, and increase the attack strength of the other monster equal to that amount. SD13-JP029 Mausoleum of Deceased Emperor Magic - Field Both players can pay lifepoints equal to the number of monsters need for sacrifice summon * 1000, and Normal Summon that monster without sacrificing. (Two in the deck) SD13-JP030 Twister Magic - Quickplay Pay 500 lifepoints. Destroy a face-up Magic/Trap card on the field. SD13-JP031 Unholy Calamity Trap - Normal This card can only be activate when your opponent declare attack. Destroy all Magic/Trap cards on the field. SD13-JP032 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroy, destroy this card. SD13-JP033 Magic Jammer Trap - Counter Discard a card from your hand. Negate an activation of a Magic card and destroy it. SD13-JP034 Sub-Space Matter Transport Machine Trap - Normal Choose a face-up monster on your field, remove it from the game until the End Phase of the activated turn. SD13-JP035 Judgment Of Anubis Trap - Counter Discard a card from your hand. Negate and destroy an opponent's Magic cards that have effect that "destroy Magic/Trap card on the field". Afterward, destroy a face-up monster on opponent's field, and deal damages to opponent equal to the attack strength of that monster. SD13-JP036 Goblin Managment Expert Trap - Normal Draw card(s) equal to number of [Goblin Managment Expert] in your Graveyard +1, choose a card in your hand and return it to the bottom of your deck. (Two in the deck) END.