Translation file for: Structure Deck - Curse of Darkness - (SD12-JP) Document version 1.1, last update 3/13/07 Created by Spikes and Baron http://www.dmcomet.net (c)3/2007 S&B Duel Monster Comet, all rights reserved ---------------------------------------------- UPDATE: v1.1 - Swap number of [Sacrifice Sword] and [Nightmare Again] v1.0 - Initial Version ---------------------------------------------- DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Devil King - Diablos (001) Common: 39 All others ------------------------------------------------------- Card effect text translation: SD12-JP001 Devil King - Diablos Dark/Dragon/7/2800/1000 This card cannot be special summon. If this card would be sacrifice summon, only Dark attribute monster(s) can be sacrifice. During each of opponent's Draw Phase before he/she draws you look at the top card on opponent's deck and put it to the top or bottom of the deck. This card cannot be sacrificed by effect of card. SD12-JP002 Death King - Lich Lord Dark/Undead/6/2400/1200 If this card would be sacrifice summon, only Dark attribute monster(s) can be sacrifice. When this card is sacrifice by effect of card and sent to Graveyard, return this card to your hand. SD12-JP003 Dark King - Prometes Dark/Demon/4/1200/800 When this card is successfully Summoned, remove any number of Dark Attribute monsters from your Graveyard from the game. Until the End Phase of this turn, increase this card's attack strength for each card removed by this effect * 400. SD12-JP004 Mist Demon Dark/Demon/5/2400/0 This card can be Normal Summoned without sacrifice. If it's Normal Summoned this way, destroy this card at End Phase and you receive 1000 damages. SD12-JP005 Plague Wolf Dark/Undead/3/1000/1000 Once per turn you can doubled this card's original attack strength. If you used this effect, destroy this card at End Phase. SD12-JP006 Goblin Zombie Dark/Undead/4/1100/1050 When this card does battle damages to your opponent, send the top card of your opponent's deck into his/her Graveyard. When this card is sent to Graveyard from the field, choose a Undead monster with defense strength of 1200 or less, verify by both players, and put it into your hand. Shuffle your deck afterward. SD12-JP007 Axe Dragonuit Dark/Dragon/4/2000/1200 When this card attacks, switch it to Defense mode at the end of Damage Step. (Two in the deck) SD12-JP008 Killer Tomato Dark/Plant/4/1400/1100 When this card is destroy as a result of battle and sent to Graveyard, you may special summon a Dark attribute monster with attack strength of 1500 or less from your deck to the field in face-up attack mode. Shuffle your deck afterward. SD12-JP009 Mask of Darkness Dark/Demon/2/900/400 Reverse: Choose a Trap card in your Graveyard. Return the chosen card into your hand. SD12-JP010 Soul Banishing Spirit Dark/Undead/3/300/200 This card is not destroyed as a result of Battle. When this card is target of effect of Magic/Trap/Monster, destroy this card. If this card successfully attack opponent directly, he/she randomlly discards a card from his/her hand. SD12-JP011 Giant Orc Dark/Demon/4/2200/0 When this card attacks, it changes to defense mode at the end of the Battle Phase. Until the end of your next turn, the mode of this card can't be change. (Three in the deck) SD12-JP012 Stealth Bird Dark/Bird/3/700/1700 Once per turn, this card can change to face-down defense mode. When this card is successfully Reverse Summoned, do 1000 damages to your opponent. (Two in the deck) SD12-JP013 Killer Doll of Demise Dark/Demon/4/1600/1700 If this card is sent from the field to the graveyard by the effect of a Continuous Magic card, special summon this card to the field during your next standby phase. (Two in the deck) SD12-JP014 Nightmare Again Magic - Normal Return 2 Dark attribute monsters with defense strength of 0 to your hand. SD12-JP015 Sacrifice Sword Magic - Equipment Can only be equipped on Dark attribute monsters. Increase the attack strength of the equipped monster by 400. When the equipped monster is sacrifice and this card is sent to Graveyard, return this card to your hand. SD12-JP016 Shield Crush Magic - Normal Destroy a monster on the field that is in Defense position. SD12-JP017 Nightmare Steel Cage Magic - Normal All monsters cannot attack for next 2 turns (counting opponent's turn). After 2 turns, destroy this card. SD12-JP018 Cyclone Magic - Quickplay Destroy a Magic/Trap card on the field. SD12-JP019 Hurricane Magic - Normal Return all Magic/Trap cards on the field to owner's hand. SD12-JP020 Giant Growth Magic - Equipment If your lifepoints is lower than your opponent's, double the attack strength of the equipped monster. If you have more lifepoints than opponent, halved the attack strength of the equipped monster. SD12-JP021 Apostle of Obliteration Magic - Normal Destroy a face-down monster and remove it from game. If that monster is a Reverse effect monster, each player verifies their opponent's deck, and removes all monsters with the same name as the removed monster from game. Each player shuffle their deck afterward. SD12-JP022 Heavy Storm Magic - Normal Destroy all Magic/Trap cards on the field. SD12-JP023 Ectoplasma Magic - Continuous Each player during their respective End Phase sacrifice a face-up monster on their field, do damage to opponent equal to half of base attack of that monster. (Two in the deck) SD12-JP024 Pot of Avarice Magic - Normal Choose 5 monster cards from your Graveyard, and shuffle them into deck. Afterward, draw 2 cards from your deck. SD12-JP025 Mallet of Luck Magic - Normal Choose any number of cards in your hand, and shuffle them into your deck. Afterward, draw number of cards equal to number added to the deck. SD12-JP026 Deck Destruction Virus of Darkness Trap - Normal Sacrifice a Dark attribute monster with attack strength of 2500 or more. Declare type of Magic or Trap card. Confirm all Magic/Trap cards on opponent's field, opponent's hand, and the card he/she draw during the next 3 turns (counting opponent's turn), and destroy all cards with the declared card type. SD12-JP027 Deck Destruction Virus of Death Trap - Normal Sacrifice a Dark attribute monster with attack strength of 1000 or less. Confirm all monsters on opponent's field, hand, and the card he/she draws during the next 3 turns (counting opponent's turn), and destroy all monsters with attack strength of 1500 or more. SD12-JP028 Deck Destruction Virus of Magic Trap - Normal Sacrifice a Dark attribute monster with attack strength 2000 or more. Confirm all monsters on opponent's field, hand, and the card he/she draws during the next 3 turns (counting opponent's turn), and destroy all monsters with attack strength of 1500 or less. (Two in the deck) SD12-JP029 Magic Cylinder Trap - Normal This card can be activate when your opponent declare attack. Negate an attack from an opponent's monster, do damages to opponent's lifepoints equal to the atack strength of that monster. SD12-JP030 Just Desserts Trap - Normal For each monster on opponent's field, deal 500 damages to opponent. SD12-JP031 Wicked Barrier - Dark Force - Trap - Normal This card can only be activated when your opponent declare attack. Remove all monsters on opponent's field that are in defense mode from the game. SD12-JP032 Dimensional Wall Trap - Normal This card can only be activate when your opponent declare attack. The battle damages done in this battle to you would be done to opponent instead. (Two in the deck) END.