Translation file for: Structure Deck - Rebellion of Machine - (SD10-JP) Document version 1.1, last update 9/12/06 Created by Spikes and Baron http://www.dmcomet.net (c)9/2006 S&B Duel Monster Comet, all rights reserved ---------------------------------------------- UPDATE: v1.1 - Fix up the new card text to real card - Add "errata" to Stronghold (Normal --> Continuous Trap) v1.0 - Initial Version (File Finish) ---------------------------------------------- DISCLAIMER: This file is only for reference, and the translation provided are not official. I am not responsible for any changes by the official translation by Upperdeck/Konami (and that means YOU DON'T FREAKING USE MY FILE SAYING HOW UPPERDECK MESSED UP ON THE TRANSLATION EVEN IF THEY DID ALL THE TIME) Also, NEVER EVER COPY THIS FILE ANYWHERE, NO MATTER FORUMS OR SITES, without citing the source or gain permission by me for you (all) to use this. ------------------------------------------------------ HOW TO READ THIS FILE? Monster: (Card Set)-(Card Number) (Card Name) (Attribute)/(Type)-(Archetype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Antique Gear Gadgeldragon (001) Common: 39 All others ------------------------------------------------------- Card effect text translation: SD10-JP001 Antique Gear Gadgeldragon Earth/Machine/8/3000/2800 When this card attacks, your opponent cannot activate Magic/Trap card(s) until the end of Damage Step. When sacrifice summon with the one of the following monster(s), this card gains that respective effect. - Green Gadget: When this card attacks a monster in defense mode, and this card's attack strength is higher than the defense strength of themonster in defense mode, do battle damages to opponent equal to the difference. - Red Gadget: When this card does battle damages to opponent, do 400 damages to opponent. - Yellow Gadget: When this card destroys an opponent's monster by battle, do 600 damages to opponent. Ultra Rare SD10-JP002 Antique Gear Gadgelchimera Earth/Machine/6/2300/1300 When sacrifice summon with the one of the following monster(s), this card gains that respective effect. - Green Gadget: Increase this card's attack strength by 300 - Red Gadget: When this card successfully direct attack opponent, deal 500 damages to opponent - Yellow Gadget: When this card destroys an opponent's monster by battle, deal 700 damages to opponent SD10-JP003 Antique Gear Engineer Earth/Machine/5/1500/1500 Negate the effect of Trap card that target this card is destroy it. When this card attacks, opponent cannot activate Magic/Trap cards until the end of Damage Step. At the end of Damage Step this card attacks, destroy a Magic/Trap card on opponent's field. SD10-JP004 Startup Soldier Dead Revolver Earth/Machine/4/0/2000 When there's face-up [Gadget] monster on your field, increase this card's attack strength by 2000. SD10-JP005 Mecha Hunter Dark/Machine/4/1850/800 Normal Monster SD10-JP006 Green Gadget Earth/Machine/4/1400/600 When this card is successfully Summoned or Special Summoned, you can add a [Red Gadget] from your deck into your hand. SD10-JP007 Red Gadget Earth/Machine/4/1300/1500 When this card is successfully Summoned or Special Summoned, you can add a [Yellow Gadget] from your deck into your hand. SD10-JP008 Yellow Gadget Earth/Machine/4/1200/1200 When this card is successfully Summoned or Special Summoned, you can add a [Green Gadget] from your deck into your hand. SD10-JP009 Cannon Soldier Dark/Machine/4/1400/1300 Sacrifice a monster on your field, deal 500 damages to opponent. SD10-JP010 Gear Golem of Mobile Fortress Earth/Machine/4/800/2200 Pay 800 lifepoints, this card can attack your opponent's lifepoints directly. SD10-JP011 Strong Supporter - Mecha Heavy Weapon Dark/Machine - Union/3/500/500 Once during your Main Phase, you may treated this card as an equipment card and equip it on one of your face-up Machine Type monster, or remove it from being equipment and place it in face-up attack mode. Increase the attack and defense strength of the equipped monster by 500. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed, destroy this card instead.) (Two in the deck) SD10-JP012 Antique Gear Golem Earth/Machine/8/3000/3000 This card cannot be special summon. When this card attacks a monster in defense mode, if this card's attack strength is higher than that monster's defense strength, do battle damages to your opponent equal to the difference. When this card attacks, your opponent cannot activate and Magic/Trap cards until the end of damage step. SD10-JP013 Antique Gear Beast Earth/Machine/6/2000/2000 This card cannot be special summon. Negate the effect of the effect monsters this card destroys in battle. When this card attacks, your opponent cannot activate Magic/Trap cards until the end of Damage Step. SD10-JP014 Antique Gear Soldier Earth/Machine/4/1300/1300 When this card attacks, your opponent cannot activate Magic/Trap cards until the end of Damage Step. SD10-JP015 Antique Gear Earth/Machine/2/100/800 When [Antique Gear] is face-up on your field, you may special summon this card in your hand to the field in attack mode. (Two in the deck) SD10-JP016 Antique Gear Cannon Earth/Machine/2/500/500 Sacrifice this card, do 500 damages to opponent's lifepoints. During this turn's battle phase no player can activate Trap cards. SD10-JP017 Antique Gear Garage Magic - Normal Return an [Antique Gear] monster in your Graveyard to hand. SD10-JP018 Antique Gear Tank Magic - Equipment Can only be equipped on [Antique Gear] monster. Increase the attack strength of the equipped monster by 600. When this card is destroy and send to Graveyard, do 600 damages to opponent. SD10-JP019 Antique Gear Bomb Magic - Normal Can be activated by targeting a face-up [Antique Gear] monster on your field. Destroy the target monster, and do damages to opponent equal to half of the original attack strength of that monster. SD10-JP020 Antique Gear Hand Magic - Equipment Can only be equipped on [Antique Gear] monster. The monster(s) battle with the equipped monster is destroy at the end of Damage step. SD10-JP021 Antique Gear Factory Magic - Normal Choose an [Antique Gear] monster in your hand. Remove from game cards with [Antique Gear] in their name from your Graveyard until the level of them is doubled of the chosen card. The chosen card, during this turn, can be summoned without sacrifice. SD10-JP022 Antique Gear Drill Magic - Normal This card can only be activate when there's an [Antique Gear] monster your field and discard a card from your hand. Choose a Magic card from your deck, and set it onto your field. That Magic card cannot be activated during this turn. SD10-JP023 Antique Gear Castle Magic - Continuous Increase the attack strength of all face-up [Antique Gear] monster on the field by 300. Whenever a monster is Normal Summon, put a counter on this card. Whenever an [Antique Gear] monster would be sacrifice summoned, if the number of counters on this card is greater than or equal to the number of monsters needed to be sacrificed, you may sacrifice this card instead. SD10-JP024 Cyclone Magic - Quickplay Destroy a Magic/Trap card on the field. SD10-JP025 Limiter Removal Magic - Quickplay Double the attack strength of all face-up Machine type monsters on your field when this card is activates. Destroy all monster cards affect by this effect at End Phase. SD10-JP026 Heavy Storm Magic - Normal Destroy all Magic/Trap cards on the field. SD10-JP027 Enemy Controller Magic - Quickplay Choose one of the following effects to activate. - Change the mode of a face-up monster on opponent's field. - Sacrifice a monster on your field. Choose a face-up monster on opponent's field. Until End Phase of the activated turn, you gain control of the chosen card. SD10-JP028 Weapon Change Magic - Continuous This effect can only be activated once per turn by paying 700 lifepoints at your Standby Phase. Switch the attack and defense strength of a Warrior or Machine type monster on your field until the end of opponent's End Phase. When this card is destroys, this effect is negated. SD10-JP029 Machine Duplication Technique Magic - Normal Choose a Machine type monster with attack strength 500 or less on your field to activate. You can special summon up to 2 cards with the same name from your deck. SD10-JP030 Jar of Avarice Magic - Normal Choose 5 monster cards from your Graveyard, and shuffle them into deck. Afterward, draw 2 cards from your deck. SD10-JP031 Mobile Fortress - Stronghold Trap - Continuous After this card is activated it would become a monster card (Earth/Machine/4/0/2000) and special summoned to your monster card zone in defense mode. When there're [Yellow Gadget], [Green Gadget], and [Red Gadget] face-up on your field, this card's attack strength becomes 3000. (This card is treated as a Trap Card.) SD10-JP032 Compensation of Blood Trap - Continuous Pay 500 lifepoints, and Normal Summoned a monster. This effect can be activate during your Main Phase and Battle Phase of opponent's turn. SD10-JP033 Reactive Armor Trap - Normal Can be activate when opponent's monster declare attack. Destroy that attacking monster. (Two in the deck) SD10-JP034 Micro Ray Trap - Normal The defense strength of a face-up monster on the field would become 0 until the end of End Phase. SD10-JP035 Rare Metal Conversion - Magic Reflect Armor Trap - Continuous Increase the attack strength of a face-up Machine type monster on your field by 500. You may choose to negate one time a Magic card effect that target that monster. When the chosen monster leaves the field, destroy this card. SD10-JP036 Supporting Shoot Trap - Normal Can be activated during Damage Step when opponent's monster attack one of your monster. The attack strength of your monster receiving the attack is increase by the attack strength of another face-up monster on your field. SD10-JP037 Get Ride! Trap - Normal Choose a Union monster in your Graveyard, equipped it onto a monster that can be equip on your field. END.