Translation file for: Structure Deck - Force of Dragon - (SD1) Document version 1.1, last update 12/7 Created by Spikes and Baron http://dmcomet.vzz.net (c)12/2004 .comet CCG Network, all rights reserved ---------------------------------------------- UPDATE: V1.1 - Correct SD1-JP027 (Trap Jammer instead of Magic Jammer) - Correct SD1-JP028 (CURSE of Anubis instead of JUDGMENT of Anubis) v1.0 - Initial Version ---------------------------------------------- HOW TO USE THIS FILE? This file may only be use for your own info. Yes, you can use this translation to copy to forum/ruling explanation/etc. (GAVE CREDIT!!) But this translations cannot be use for ANY business usage. THAT'S MEANS YOU SPIDER-FOOT, FUCKING BITCH!!!!!! SCREW YOU!!!! ALSO THAT'S MEANS YOU STUPID YVD MAN...SCREW YOU TOO!!! Monster: (Card Set)-(Card Number) (Card Name) ("The straight Kanji translation if needed") (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultra Rare (1): Red Eyes Darkness Dragon (001) ------------------------------------------------------- Card effect text translation: SD1-JP001 Red Eyes Darkness Dragon Dark/Dragon/9/2400/2000 This card cannot be Normal Summon. This card can only be special summon by sacrificing a [Red Eyes Black Dragon] on your field. For each Dragon sub-type monsters in all player's Graveyard, increase this card's attack strength by 300. Ultra Rare SD1-JP002 Red Eyes Black Dragon Dark/Dragon/7/2400/2000 Normal Monster SD1-JP003 Sapphire Dragon Wind/Dragon/4/1900/1600 Normal Monster (Notes: There are two copies of this card in the deck) SD1-JP004 Dol Dora Wind/Dragon/3/1500/1200 If this card is destroyed and sent to Graveyard when on the field, this card is Special Summoned at the end of the turn with attack and defense strengths of 1000. This effect can only can be use once per duel. SD1-JP005 Armed Dragon LV3 Wind/Dragon/3/1200/900 During your standby phase, you may put this face-up card into the Graveyard to special summoned a [Armed Dragon LV5] from your deck or hand. (Notes: There are two copies of this card in the deck) SD1-JP006 Armed Dragon LV5 Wind/Dragon/5/2400/1700 Discard 1 monster card from your hand to the Graveyard to destroy 1 monster on your opponents side of the field with an attack equal or below that of the attack of the monster sent to the graveyard. During the end phase of a turn in which this card destroyed a monster as a result of battle, the controller of this card may put this card into the Graveyard to Special Summon a [Armed Dragon LV7] from their hand or deck. (Notes: There are two copies of this card in the deck) SD1-JP007 Black Dragon's Poult Dark/Dragon/1/800/500 You may put this card into the Graveyard to special summoned a [Red Eyes Black Dragon] form your hand. SD1-JP008 Element Dragon Light/Dragon/4/1500/1200 When another of the following types of monsters exists on the field, this monster gains the effects below in accordance with the type; - Fire: Increase this cards attack power by 500 points. - Wind: If this card destroy an opponent's monsters in battle, this card may attack once again. SD1-JP009 Masked Dragon Fire/Dragon/3/1400/1100 When this card is destroyed and sent to the graveyard as a result of battle, the controller of this card may special summon 1 Dragon type monster with an attack of 1500 or less from their deck. (Notes: There are three copies of this card in the deck) SD1-JP010 Theft Magic - Equipment Gain control of the equipped monster. During your opponent's Standby Phase, he/she gain 1000 LP. SD1-JP011 Cyclone Magic - Quickplay Destroy 1 Magic or Trap card on the field. SD1-JP012 Apostle of Genocide Magic - Normal Destroy 1 face-down monster and remove it from game. If that monster is a Reverse effect monster, each player verify their opponent's deck, and remove all monsters with the same name as the removed monster from game. Each player shuffle their deck afterward. (Notes: There are two copies of this card in the deck) SD1-JP013 Early Burial Magic - Equipment Pay 800 Life Points. Choose a monster in your Graveyard and special summon it to the field in attack mode, and equip this card to it. When this card is destroy, destroy the equipped monster. SD1-JP014 Sealing Swords of Light Magic - Normal Your opponent can't attack for 3 turns (counting opponent's turns). When this card is activate, change the mode of all opponent's face-down monsters to face-up defense mode. SD1-JP015 Jar of Greed Magic - Normal Draw 2 cards from your deck. SD1-JP016 Heavy Storm Magic - Normal Destroy all Magic and Trap cards on the field. SD1-JP017 Stomping Crush Magic - Normal This card can only be activate when you have a face-up Dragon sub-type monster on your field. Destroy a Magic or Trap card on the field, and do 500 lifepoint damages to its controller. (Notes: There are three copies of this card in the deck) SD1-JP018 Forced Transfer Magic - Normal Each player choose a monster on their respective field, and the control of it would be switch. The chosen monsters cannot switch its mode during that turn. (Notes: There are two copies of this card in the deck) SD1-JP019 Reload Magic - Quickplay Shuffle your hand into the deck. Then draw cards equal to the number you shuffled in. (Notes: There are two copies of this card in the deck) SD1-JP020 Fourth Dimension Grave Magic - Normal Choose two monsters with [LV] in its name from your Graveyard and shuffle it back into the deck. SD1-JP021 Cry of the Living Dead Trap - Continuous Choose a monster in your Graveyard, and special summon it in attack mode. When this card leaves the field, destroy that monster. When that monster is destroy, destroy this card. SD1-JP022 Ceasefire Treaty Trap - Normal Filp all monster in face-down defense mode face-up, at this time, Reverse effect are not activate. For each effect monsters on the field, do 500 Life Points damage to your opponent. SD1-JP023 Treasure of the Dragon Trap - Continuous Discard one card from your hand, negate the effect of and destroy a Trap card that target one face-up Dragon monster on the field. SD1-JP024 Rage of Dragon Trap - Continuous When Dragon sub-type monsters on your field attack monsters in defense mode and its attack strength is more than that defense strength, do battle damages to opponent equal to the difference. (Notes: There are two copies of this card in the deck) SD1-JP025 Careless Avarice Trap - Normal Draw 2 cards, then skip your next two Draw Phases. SD1-JP026 Sub-Space Matter Transfer Device Trap - Normal Choose 1 of the face-up Monsters on your Field and remove it from the game until the End Phase of that turn. (Notes: There are two copies of this card in the deck) SD1-JP027 Trap Jammer Trap - Counter This card can only be activate when your opponent activates a Trap card during Battle Phase. Negate the activation of that Trap card and destroy it. SD1-JP028 Curse Of Anubis Trap - Normal All Effect monster on the field turn to defense mode. During that turn, the defense strength of those effect monster would become 0, and cannot change its mode.