Translation file for: Rise of Destiny (RDS) Document version 3.1, last update 5/21 Created by Spikes and Baron http://www.dmcomet.net (c)3/2005 .comet CCG Network, all right reserved ------------------------------------------------------ UPDATE v3.1 - Correct effect text of [Giant Battleship - Big Core] (Just "Summon") v3.0 - Update card name for 037, 039, 040, 045, 046, 050, 051, 056 - Errata effect text of 055 ------------------------------------------------------ HOW TO USE THIS FILE? All informations in this file can be use freely as your own information. However, you CANNOT copy this whole file to another site (or even part of the translation file) without citing the source. THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! THAT'S MEANS YOU SPIDER-FOOT, GET OUT OF HERE!! Monster: (Card Set)-(Card Number) (Card Name) (Main Type)/(Sub-Type)-(Archtype)/(Level)/(Attack Strength)/(Defense) (Effect) Magic/Trap: (Card Set)-(Card Number) (Card Name) (Type of Magic/Trap) (Effect) ----------------------------------------------- Rarity List for this set: Ultimate Rare (11): The Creator (005) Mystic Swordsman LV6 (008) Silent Swordsman LV3 (009) Perfect Machine King (012) Fire Monarch - Testaros (021) Giant Battleship - Big Core (030) Triangle Ecstasy Spark (039) Reincarnation of Dead (045) Tragedy of Guillotine (049) Heaven Judgment (050) Pikeru's Magical Formation (055) Ultra Rare (4): The Creator (005) Mystic Swordsman LV6 (008) Silent Swordsman LV3 (009) Perfect Machine King (012) Super Rare (7): Fire Monarch - Testaros (021) Giant Battleship - Big Core (030) Triangle Ecstasy Spark (039) Reincarnation of Dead (045) Tragedy of Guillotine (049) Heaven Judgment (050) Pikeru's Magical Formation (057) Rare (14): Ultimate Insect LV3 (007) Samurai of One-Hit Kill (012) Explosive Flame Union Body - Gaia Soul (028) Transformable Mechanical Beast - Cannon Dragon (031) Magic Equip Machine Car - D51 (032) Trap Treating Group - A Team (033) Dragon Knight of Dark Realm - Dark Sword (035) Serial Magic (037) Give and Theft Necklace (040) Machine Duplication Technique (041) Flint (042) Rare Metal Conversion - Magic Reflect Armor (052) Chain Burst (056) Supporting Shoot (060) ------------------------------------------------------- RDS-JP001 Artificial Woodman 18 Fire/Machine/5/500/2500 Normal Monster RDS-JP002 Mighty Guard Earth/Machine/4/500/1200 Normal Monster RDS-JP003 Magical Goods Transport Train - B51 Dark/Machine/2/500/500 Normal Monster RDS-JP004 Harpy Girl Wind/Bird/2/500/500 Normal Monster RDS-JP005 The Creator Light/Thunder/8/2300/3000 Choose one monster card in your Graveyard, discard one card from your hand, special summon the chosen monster to the field. This effect can only be use once per turn, and you may not special summon this card from the Graveyard Ultra/Ultimate Rare RDS-JP006 Avatar of World Creator Light/Warrior/4/1600/1500 Sacrifice this card from the field, special summon a [God of World Creation] from your hand to the field. RDS-JP007 Ultimate Insect LV3 Wind/Insect/3/1400/900 When this card is special summon by the effect of [Ultimate Insect LV1], when this card is face-up on the field, the attack strength of all opponent's monsters is decrease by 300. During your Standby Phase, you may sacrifice this card to special summon a [Ultimate Insect LV5] from your hand or deck. (Except on the turn which this card being Normal Summon, Special Summon, or Reverse) Rare RDS-JP008 Mystic Swordsman LV6 Earth/Warrior/6/2300/1700 This card may only be normal summon by setting this monster. When this card battles an opponent's monster that is in face-down defense mode, destroy that monster without going into Damage Calculation. The monster that was destroy by this effect can be return to the top of original controller's deck instead of to Graveyard. Ultra Rare/Ultimate Rare RDS-JP009 Silent Swordsman LV3 Light/Warrior/3/1000/1000 Negate all opponent's Magic Card effect that target this card. During your next standby Phase, you may sacrifice this card to special summon a [Silent Swordsman LV5] from your hand or deck to the field. (Except on the turn which this card being Normal Summon, Special Summon, or Reverse) Ultra/Ultimate Rare RDS-JP010 Penguin Nightmare Water/Aqua/4/900/1800 When this card is reverse, return one of opponent's card on the field to hand. When this card is face-up on the field, increase the attack of all Water Main-Type monster by 200. RDS-JP011 Strong Supporter - Mega Heavy Weapon Dark/Machine - Union/3/500/500 Once during your Main Phase, you may treated this card as an equipment card and equip it on one of your face-up Machine sub-type monster, or remove it from being equipment and place it in face-up attack mode. Increase the attack and defense strength of the equipped monster by 500. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped Monster would be destroyed, destroy this card instead.) RDS-JP012 Perfect Machine King Earth/Machine/8/2700/1500 When this card is on the field, increase this card's attack by 500 for each Machine on the field except this card. Ultra/Ultimate Rare RDS-JP013 Element Magician Light/Spellcaster/4/1500/1200 When another of the following types of monsters exists on the field, this monster gains the effects below in accordance with the type: - Water: This card's control cannot be change - Wind: When this card successfully destroy an opponent's monster, you may attack with this card again RDS-JP014 Element Zaurus Dark/Dinosaur/4/1500/1200 When another of the following types of monsters exists on the field, this monster gains the effects below in accordance with the type: - Fire: Increase this card's attack by 500. - Earth: Negate the effect of monster destroy by this card by battle. RDS-JP015 Big Mysterious Bird of Foggy Valley Wind/Bird/6/2400/1400 When this card is sent to the Graveyard from your hand, shuffle this card back to your deck RDS-JP016 Samurai of One-Hit Kill Wind/Warrior/4/1200/1200 When this card battle, before damage calculation, flip a coin and guess. If you're right, the opponent's monster is destroy by effect. Rare RDS-JP017 Harpy Lady 1 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. When this card is face-up on the field, the attack strength of all Wind Main-Type monsters are increase by 300. RDS-JP018 Harpy Lady 2 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. The effect of Reverse effect monsters this card destroy is negated. RDS-JP019 Harpy Lady 3 Wind/Bird/4/1300/1400 This card's name is treated as [Harpy Lady]. The opponent's monster battle with this card cannot attack during the next two opponent's battle phase. RDS-JP020 Reversed Spirit of Flame Fire/Pyro/3/100/200 This card can attack opponent's lifepoint directly even he/she have monster on his/her field. When this card successfully completes direct attack, increase this card attack strength by 1000. RDS-JP021 Fire Monarch - Testaros Fire/Pyro/6/2400/1000 When this card is successfully sacrifice summon, randomly discard one card from opponent's hand. If that card is a monster card, do damages to your opponent equal to the Level of that monster *100. Super/Ultimate Rare RDS-JP022 Eagle Eye Wind/Bird/3/1300/1200 When this card is successfully Summon, Trap card cannot be activate. RDS-JP023 The Gorgeous Inflitrating Worker Earth/Warrior/3/1300/1200 When this card is successfully Summon, Trap card cannot be activate. RDS-JP024 Invading Flame Fire/Pyro/3/1300/1200 When this card is successfully Summon, Trap card cannot be activate. RDS-JP025 Concealed Approaching Devil Manta Water/Aqua/3/1300/1200 When this card is successfully Summon, Trap card cannot be activate. RDS-JP026 Dark Warrior - Warwolf Dark/Beast-Warrior/4/1600/600 When this card is face up on the field, your opponent cannot activate Trap cards during battle phase. RDS-JP027 Mirage Dragon Light/Dragon/4/1600/600 When this card is face up on the field, your opponent cannot activate Trap cards during battle phase. RDS-JP028 Explosive Flame Union Body - Gaia Soul Fire/Pyro/4/2000/0 You may sacrifice up to two Pyro sub-type monster on your field, when this effect is use, increase the attack strength of this card by the number of monster you sacrifice by the effect * 1000. When this card attack a monster in defense mode, if the attack strength of this card exceed the defense strength of that card, do damages to your opponent equal to the different. This card is destroy at End Phase. Rare RDS-JP029 Fox Fire Fire/Pyro/2/300/200 At the end phase this card is destroy as a result of battle when in face-up defense mode, special summon this card to the field from Graveyard. This card cannot be use as sacrifice by sacrifice summon. RDS-JP030 Giant Battleship - Big Core Dark/Machine/6/2300/1100 When this card is successfully summon, put 3 counters on this card. This card cannot be destroy as a result of battle. Whenever this card battle, remove one counter at the end of damage step. When this card battle with no counters on it, destroy this card at the end of damage step. Super/Ultimate Rare RDS-JP031 Transformable Mechanical Beast - Cannon Dragon Dark/Machine/7/2800/2000 You can Normal Summon this card to the field without Sacrificing monster. If you do, this card attack and defense strength is halved. Rare RDS-JP032 Magic Equip Machine Car - D51 Dark/Machine/4/1400/1000 Reversed: Draw one card. If there are [Magical Goods Transport Train - B51] face-up on the field, draw cards equal to the number of them. Rare RDS-JP033 Trap Treating Group - A Team Fire/Machine/2/300/400 This effect can be activate during your opponent turn. When your opponent activate a Trap card, you may sacrifice this card when face-up to negate the activation of that card and destroy it. Rare RDS-JP034 Alchemy Creature - Homukrus Light/Plant/4/1800/1600 You may change this card's main-type. This effect can only be activate once per turn. RDS-JP035 Dragon Knight of Dark Realm - Dark Sword Dark/Warrior - Fusion/6/2200/1500 [Warrior of Dark Realm - Dark Sword] + [Black Dragon] When this card does battle damages to opponent, you may choose up to 3 cards from his/her Graveyard and remove them from the game. Rare RDS-JP036 King Moke Moke Light/Angel - Fusion/6/300/100 [Moke Moke] + [Moke Moke] + [Moke Moke] When this card leaves the field, you may special summon any number of [Moke Moke] from your Graveyard to the field. RDS-JP037 Serial Magic Magic - Quickplay You may activate this card when you activate a Normal Magic card. Discard your hand, this card's effect would become same as that card's effect. Rare RDS-JP038 Harpy's Hunting Range Magic - Field When you Summon or Special Summon [Harpy Lady] or [Harpy Lady Triplet], destroy a Magic or Trap card on the field. The attack and defense strength of all face-up Bird sub-type monster on the field by 200. RDS-JP039 Triangle Ecstasy Spark ("Triangle X Spark") Magic - Normal Until the end phase of your turn, [Harpy Lady Triplet] become 2700, your opponent cannot activate Trap cards on his/her field, and negate the effect of all trap cards on opponent's field. Super/Ultimate Rare RDS-JP040 Give and Theft Necklace Magic - Equipment When the monster card this card equipped on it destroy as a result of battle and sent to Graveyard, you may choose one of the following effect to activate: - Draw 1 card from your deck - Randomly discard one card from your opponent's hand Rare RDS-JP041 Machine Duplication Technique Magic - Normal Choose one Machine sub-type monster with attack strength 500 or less on your field to activate this card. Special summon up to 3 copies of the card chosen by this effect in your deck to the field. Rare RDS-JP042 Flint Magic - Equipment The equipped monster cannot change its mode nor declare attack. Decrease the attack strength of the equipped monster by 300. When the equipped monster is destroy, this card's controller choose another monster on the field and equip it on that monster. Rare RDS-JP043 Angry Moke Moke Magic - Continuous When [Moke Moke] is face-up on your field, and one of your Angel sub-type monster on the field is destroy, until the end phase of that turn, the attack strength of [Moke Moke] on your field becomes 3000. RDS-JP044 Starting Point Magic - Normal Discard one card from your hand, return one monster card on the field to the top of original owner's deck. RDS-JP045 Reincarnation of Dead Magic - Normal Discard one card from your hand. Choose one monster card in your Graveyard and put it into your hand. Super/Ultimate Rare RDS-JP046 Big Castle Wall Destructing Spear Magic - Equipment When the equipped monster attack monster in face-down defense mode, increase the attacking monster's attack by 1500. RDS-JP047 Weight Reduction Magic - Continuous Shuffle a monster with Level 7 or higher from your hand to your deck. Draw 1 card. You can use this effect only once per turn. RDS-JP048 Retreat of Evil Air Magic - Quickplay Discard one card from your hand. Destroy all face-up Continuous Trap cards on the field RDS-JP049 Tragedy of Guillotine Trap - Normal This card can be activate when monster on opponent's field switch from face-up attack to face-up defense. Destroy all monster on opponent's field that is in defense mode. Super/Ultimate Rare RDS-JP050 Heaven Judgment Trap - Counter Discard one card from your hand, negate an effect activation of an effect monster and destroy that monster. Super/Ultimate Rare RDS-JP051 Shin Tsen Fu ("Jar of Heart Calming") Trap - Continuous Select two set Magic/Trap cards on the field to activate this card. When this card is on the field, the chosen Magic/Trap cards cannot be activate. RDS-JP052 Rare Metal Conversion - Magic Reflect Armor Trap - Continuous Choose a face-up Machine sub-type monster card on your field, increase that card's attack by 500. You may choose to negate a Magic card effect that target the chosen card. When the chosen monster leaves the field, destroy this card. Rare RDS-JP053 Kozaaki's Research Effect Trap - Normal Look at the top 3 card of your deck. Put them back to top of your deck in any order. RDS-JP054 Mind Hack Trap - Normal Pay 500 lifepoints. Look at all opponent's hand and all opponent's set card on opponent's field. RDS-JP055 Wind Forest Fire Mountain Trap - Normal When there're Fire, Water, Wind, and Earth main-type monsters face-up on the field, you can activate this card. Choose one of the following effect to activate: - Destroy all monster on opponent's field - Destroy all Magic/Trap cards on opponent's field - Randomly discard two card from your opponent hand - Draw two card RDS-JP056 Chain Burst Trap - Continuous Whenever a Trap card is activate, do 1000 damages to the player that use that Trap card. RDS-JP057 Pikeru's Magical Formation Trap - Normal Until the end phase of this turn, all damages done by card effect to this card's controller become 0. Super/Ultimate Rare RDS-JP058 Magical Power Purification Trap - Normal Discard one card from your hand. Destroy all face-up Continuous Magic on the field. RDS-JP059 Astral Barrier Trap - Continuous When your opponent attack one of your monster, you may redirect that attack to your lifepoint. RDS-JP060 Supporting Shoot Trap - Normal This card can be activate at damage step when your opponent attack one of your monster. Choose one of other monster on your field and add it's attack strength to the monster being battle. Rare